Showing posts with label colmar. Show all posts
Showing posts with label colmar. Show all posts

Saturday, 5 September 2009

First Level Graphics

1st level graphic tiles

Above is a screenshot of the graphic tiles so far for what will be the first area of the game. It isn't the actual level design but is just how my graphics artist Adam put together the tiles to show how they could be used.

I'm really pleased with how they turned out. The next thing to ponder over is the screen res though. The graphics look great at 1024x768 but they look even better at 640x480 - proper old school! I need to look into the best way to do it though.

Thursday, 30 July 2009

Wizard Video


This is a short video showing off the main Wizard player character. Ignore the brick tiles and background, it's just a test area.

You can see him firing the 3 different types of magic as well as jumping and double-jumping.

His other special move is "stealth", which is when he pulls his hat down, over himself. When he's in this mode enemies ignore him and walk past. This means you can let enemies walk past you before unleashing your magic on them.

In the top left of the screen you can also see the simple HUD which shows the Wizards energy and the power of your magic. As you fire your wand the magic power-bar decreases.

Wednesday, 15 July 2009

Animated Wizard

Animated Wizard Character
Above is a few animation frames from the main player wizard character. Obviously he looks wonderful when in action but you'll have to make do with this screenie for now.
Still loads of work to be done on him including his special stealth animation which I think is going to be really fun and look fantastic.

For now the working title of the game is "Colmar".
There's a good reason why it's called this but I won't go into the details for now.