Showing posts with label new game. Show all posts
Showing posts with label new game. Show all posts

Thursday, 4 June 2009

I'm on Fire . . .

. . . said the song.

Currently working on the firing routine for our main character. I want something quite spectacular so have gone with a bit of a particle routine to create a kind of fire effect. It's looking really nice so far but needs tweaking a bit.

It should look really good when it explodes out of the wand. Yes, a wand! The clever one's among you will now have guessed that the main player character is a wizard. More on that soon.

Sunday, 31 May 2009

Engine Work Continues

Work on the platform engine is progressing nicely. I've taken the original Skin & Bones engine, stripped it down and started updating it.
The new game will have a mixture of large scrollable areas, flipped screens and static screens.

I've also done some work on the player characters special abilities. Things like double-jump, firing and some other specials that I'll mention in later posts.
Adam is also currently working on the main character graphics, which I can't wait to get into the game. It's always nice having your main character running around, instead of the temporary one that I've got at the moment.

Thursday, 7 May 2009

A new game!

Currently working on a new game. Will release loads of details very soon along with some graphics.

Lets just say that it's a kind of sequel . . . and no (!) it's not the 3rd installment of the "Colin the Coin" games.