Showing posts with label ten ton ninja. Show all posts
Showing posts with label ten ton ninja. Show all posts

Sunday, 19 December 2010

Ten Ton Extra Levels

Currently working on some extra levels for Ten Ton Ninja with a Christmas theme. They should be available in the next day or so.

There's more extra levels that can be downloaded at http://www.addictive247.co.uk/tentonextralevels.htm

It's really simple to use the Extra Levels. Once you've downloaded the one you want (see instructions on the page link above) start the main Ten Ton Ninja game and select Custom Levels from the main menu.

Click on OK and you will see a list of the Custom Levels available to you. I think there were 10 in the original release of the game. Any new levels you've downloaded will also be in that list.

Just click on the level you want to play and then click on PLAY.

You can also use the Level Editor that comes with the game and design your own fiendish levels. Submit them to us at our main email address and we'll put them up on the website.

Thursday, 24 June 2010

360 Stunt!

Ten Ton doing a spin or deciding how to divide up a cake??
In the original version of Ten Ton you could do 360 spins but weren't awarded for it. Now you are in the form of a 360 Stunt Bonus.

If you do a 360 you gain extra points plus more Ninja Skill. If you carry on pushing in the direction you're spinning you can build up a run of 360's.
However, do too many (not disclosing the amount!) and you get a Dizzy Penalty which throws Ten Ton off into the sky and you lose points.

It hasn't been simple to code but it now works well and adds that little bit more to the game.

Tuesday, 22 June 2010

Still Swinging!

What a terrible title for a blog post!

Anyway, still messing around with the Ten Ton Ninja code and still enjoying every minute of it. I love flinging the little fattie around the screen!

I've added some cool lasers in, which streak across the screen. They look great and are very hard to dodge. The actual laser turrets rotate and track Ten Ton so it makes it very hard to not get hit.

I've also changed how the Ninja Skill bar works. Now it gives 3 special abilities. Build up enough ninja skill and first of all you get extra time - not too exciting, I know.
Build it up a bit further and you initiate a Special Attack which sees our fat hero throwing ninja stars at enemies.
The third time you build up you become invincible.

It's quite a change from the original game but it does make you want to build up your Ninja Skill more rather than just collecting the gems. I might come up with some other skills to include also.

Thursday, 17 June 2010

Playing Around!

The other day I fired up Ten Ton Ninja and ended up spending about 40 minutes playing it. I'd forgotten how much I enjoyed the game. It's quite strange to have so much fun on a game that you've written yourself.

When the game was released it did receive a vast amount of praise and I do still wonder if a remake/re-design is needed??

Anyway, for the last day or so I've been playing around with the code and am having a fine old time just tinkering and not really making any progress! It's nice to just mess about without any added pressure of trying to make it into something else.

Tonight I'm looking at making a massive scrolling level for Ten Ton to swing around in. Not for any reason, apart from I think it will be fun!

Monday, 4 January 2010

Cheat!


Ten Ton Ninja was released just over a year ago and in all that time I've failed to mention that there is a cheat code for it. For some bizarre reason I remembered it last night so thought I'd post it here for all you Ten Ton Ninja fans.

The cheat code unlocks all the levels in the game so you don't have to complete one level to move to the next.

On the main menu just type "BIGFATCHEAT" (without the quotes and lowercase is fine) and hit Enter.

You'll hear a ninja grunt and the text "Cheat Activated" will appear in the top right of the menu. All the levels to the game will now be unlocked.

If you haven't tried Ten Ton Ninja before then why not grab it at http://www.addictive247.co.uk/tenton.htm

Friday, 19 June 2009

Ten Ton Ninja - More New Levels

Ten Ton Ninja - more levels
I've just uploaded some new levels for Ten Ton Ninja. They can be found on the Extra Levels Page

The extra levels for the game are all free. Just download and save them to the games Custom folder. You can then access them from within the main game.

The level "Boxes" is my favourite. Loads of things going on and little Ten Ton really does take a battering!

Don't forget that if you've designed a level with the Ten Ton Ninja Level Editor (incl with the game) then please submit it to us. More details on how to do this can be found on the Playing Tips page

Wednesday, 20 May 2009

Decision made!

Well I've finally decided to cancel the project that we were currently working on. It was going to be Super Ten Ton Ninja, the sequel to Ten Ton Ninja (obviously!)

It was a tough choice but I feel that the game wouldn't have offered anything new compared to the free version. Ok, it was going to have all new graphics, levels, enemies etc but underneath it would still be a very similar game. Also, it wouldn't have been free so it would have been extremely hard to get people to pay for it.

Anyway, I don't like starting things and then not finishing them, but hey, that's how it goes. I only spent a small amount of money on the new Ten Ton character and the games HUD, so it was the right time to cancel.


Just for fun here's a small piccie of the new Ten Ton character. He's the one on the right. The other one is his slightly thinner brother!

Also, just realised that this is my first blog post with a picture! That's sad. More piccies from now on, I promise.

Work on Game B will also be starting this week - hurray!

Monday, 4 May 2009

Site Down!!

Aswell as my PC giving up the ghost the Addictive 247 website is now down! What a fantastic week this has been!

The website is down due to the bandwidth being exceeded. For today we used over 286GB! Normally we'd only use between 15 - 20GB per day. Our daily limit is about 260GB so the site should be back online at about 01:00(gmt) when the daily allowance refreshes.

It seems that the massive spike in traffic/bandwidth is due to Ten Ton Ninja being featured on Jay is Games in their Weekend Download slot.

The last week or so has been nothing but problems, here's hoping that the coming weeks improve somewhat

Sunday, 19 April 2009

Games too easy??

An interesting thread is being discussed on the Indie Gamer Forums - "Are today's games too easy?"

My personal opinion is that the majority of casual games are far too easy. Players seem to be rewarded in these games for doing absolutely nothing. That's not to say that all "indie" games are easy but I definitely think that compared to the games from yesteryear (80's and 90's) they are.

For example our last game Ten Ton Ninja was designed to be a tough, almost old-school style game. Some people complained that it was too difficult, but the game received fantastic reviews from other sites, blogs and PC magazines. The game was difficult, but with a bit of practice you could master the controls and play the game as it was meant to be played.

I think the people who thought that the game was difficult were people who didn't try to understand or master the game. The people who persevered with it enjoyed the game for what it was meant to be.