Not a multi-million pound faceless corporation but an Independent game developer. People often confuse the two!
Thursday, 30 July 2009
Wizard Video
This is a short video showing off the main Wizard player character. Ignore the brick tiles and background, it's just a test area.
You can see him firing the 3 different types of magic as well as jumping and double-jumping.
His other special move is "stealth", which is when he pulls his hat down, over himself. When he's in this mode enemies ignore him and walk past. This means you can let enemies walk past you before unleashing your magic on them.
In the top left of the screen you can also see the simple HUD which shows the Wizards energy and the power of your magic. As you fire your wand the magic power-bar decreases.
Labels:
animation,
colmar,
stealth,
wizard video
Monday, 27 July 2009
The Work Continues
It's been slow and steady on the game-front but I am getting somewhere. The final animations for the Wizard should (fingers crossed!) be finished this Wednesday.
All the code for how he animates is done already so it's just a case of dropping the graphics in place. I'll then upload a little video to show how he moves :)
I've done a bit of work on the HUD which is quite simple but shows the Wizards health bar and Magic Power bar. As mentioned in a previous post, when the Wizard fires his wand the Magic Power bar will decrease. This seems to work well but will need some tweaking when the "real" enemies are in place.
After that we need to move onto the first set of tiles for the "Edge of the Forest" scene/level. This will be at the very start of the game and will be where our Wizard hero first sees the Castle.
This will be a very short (scrolling) level but will include a rather large monster - friend or foe?? You'll just have to wait and see !
All the code for how he animates is done already so it's just a case of dropping the graphics in place. I'll then upload a little video to show how he moves :)
I've done a bit of work on the HUD which is quite simple but shows the Wizards health bar and Magic Power bar. As mentioned in a previous post, when the Wizard fires his wand the Magic Power bar will decrease. This seems to work well but will need some tweaking when the "real" enemies are in place.
After that we need to move onto the first set of tiles for the "Edge of the Forest" scene/level. This will be at the very start of the game and will be where our Wizard hero first sees the Castle.
This will be a very short (scrolling) level but will include a rather large monster - friend or foe?? You'll just have to wait and see !
Tuesday, 21 July 2009
It's a Kind of Magic
This is a little screenie showing our wizard firing his wand. I need to record a bit of video footage to really show off the animation but you can see that when he fires his wand he jumps up in the air slightly as though he's struggling to control the power that he's unleashing.
I've also been thinking about how the firing of the wand will work. For now you can just keep your finger down on fire and have a massive blast of magic (like above). This looks great but I thnk it will make the game very easy as even from the start you'll have quite a powerful weapon.
One idea is to have an energy bar that depletes when you fire. If you keep your finger on fire it may last 10 seconds before you have to let go and let it charge up again. Short bursts of magic won't affect the energy bar.
It's probably far too early to decide and I'm sure the design of the game will go through many changes, but it's good to try a few things out to see which one fits.
Labels:
energy bar,
magic,
wizard
Wednesday, 15 July 2009
Animated Wizard
Above is a few animation frames from the main player wizard character. Obviously he looks wonderful when in action but you'll have to make do with this screenie for now.
Still loads of work to be done on him including his special stealth animation which I think is going to be really fun and look fantastic.
For now the working title of the game is "Colmar".
There's a good reason why it's called this but I won't go into the details for now.
Wednesday, 8 July 2009
Nothing too exciting!
Made some more changes to the site and are now using much better payment forms with the help of BMT Micro.
Basically everything is on the one page and if you select to pay by PayPal you only need to enter your name and email address - nice and simple!
You can also download your newly purchased game immediately after you've entered your details. Previously you had to wait for an email, but now the links are available to you on the next page - fantastic stuff!!
Basically everything is on the one page and if you select to pay by PayPal you only need to enter your name and email address - nice and simple!
You can also download your newly purchased game immediately after you've entered your details. Previously you had to wait for an email, but now the links are available to you on the next page - fantastic stuff!!
Labels:
BMT Micro,
payment pages,
store,
website
Sunday, 5 July 2009
New site design
Late last night I uploaded the new Addictive 247 design. Check it out at www.addictive247.co.uk (obviously!)
It's looking a lot better but I still want to change a few things too. It's sort of a work-in-progress for now. If you spot any obvious mistakes or bad links then please do let me know.
It's looking a lot better but I still want to change a few things too. It's sort of a work-in-progress for now. If you spot any obvious mistakes or bad links then please do let me know.
Saturday, 4 July 2009
Back from Holiday
Well I'm back.
Had a great week, very relaxing and nice to get a break from the computer.
I continued with the website changes last night and hope to get the new design up there this weekend. I think it's going to be a bit of a work-in-progress though as theres a lot that I do want to change which will happen over time.
Had a great week, very relaxing and nice to get a break from the computer.
I continued with the website changes last night and hope to get the new design up there this weekend. I think it's going to be a bit of a work-in-progress though as theres a lot that I do want to change which will happen over time.
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