Sunday, 28 June 2009

Summer Holiday!

The donkeys didn't like the look of the new holiday-makersYay! It's holiday season and we're all off to Scarborough in the morning. We've never been before but have heard really good things from friends.

For a whole 5 days I'll have no internet connection and won't be spending anytime working on the new game or making changes to the new website. In fact I'll be doing nothing connected to computers at all. Kinda scary!!

Instead I'll be eating ice-cream, swimming and making sand castles on the beach with the kids. The weather is predicted to be nice all week so can't ask for much more than that.

See you soon!

Website Changes

I'm still working on the update to the Addictive 247 website. As well as the main logo being different I'm changing pretty much all of the site to have a new layout.

The main front page is already done (but not published yet) and really makes the games stand out. I've dropped the left side bar which was pretty redundant apart from the newsletter sign up form.

Just need to work on all the other pages now!

Monday, 22 June 2009

New look Addictive 247

It's been 8 years since I setup Addictive 247 and since then our "logo" has stayed the same. I was never really very happy with it as it didn't show what we were about. However, as my graphic skills are non-existent I've never done anything about it . . . until now.

I'm proud to present the new Addictive 247 logo (fanfare!)

Addictive 247 Games
I'm sure you'll agree that it's a million times better than the old one. Big thanks goes to Chris (DayDream on the forums) for his excellent work in creating a fantastic logo.

The main website will be going through a bit of a make-over too. It will (of course) include the new logo and a bit of a change in design.

Friday, 19 June 2009

Ten Ton Ninja - More New Levels

Ten Ton Ninja - more levels
I've just uploaded some new levels for Ten Ton Ninja. They can be found on the Extra Levels Page

The extra levels for the game are all free. Just download and save them to the games Custom folder. You can then access them from within the main game.

The level "Boxes" is my favourite. Loads of things going on and little Ten Ton really does take a battering!

Don't forget that if you've designed a level with the Ten Ton Ninja Level Editor (incl with the game) then please submit it to us. More details on how to do this can be found on the Playing Tips page

Wednesday, 17 June 2009

Bathroom Destroyed!


In completely non-game-related news the bathroom in my house has been destroyed . . . by builders. It was definately time for a change but I didn't think it would upset home-life so much. There's dust everywhere and our landing looks like a kidnappers house!

Stayed away last night as we couldn't face the mess. Back again today and you can now see my dusty fingerprints on my keyboard. Knew I should have shut the office door!

Thursday, 11 June 2009

Wizards Head!

Little Wizard, Big Wizard, Little Wiz...This is the face/head of our main wizard character. The one on the left is the real size and the one on the right is zoomed in.

Adam is working really hard at getting the style right. The first design was a bit too cartoony, which was mainly down to me not explaining what was required. I'm really pleased with how he's starting to look now.

Hopefully his full body and some animation will follow this weekend. There's quite a lot of animation for this character so it's going to take some time. He's also got some nifty "special moves" which I can't wait so see when fully animated.

Monday, 8 June 2009

Fun with Magic!

Here's a couple of screenies showing off the different magic designs which the main player character fires. . .

Default magic
Above is the default magic which the player starts with. Not 100% sure on the particles for this one, compared with the ones below.

Level 1 magic
This is the next level of magic up from the default one. It's much more powerful and concentrated.

Level 2 magic
This is the final level of magic. It looks much better in action than this screenie shows. It's very powerful and also looks a bit like a flame-thrower :)

Sunday, 7 June 2009

Ghosts N Goblins

Ghost N Goblins
I used to love playing this game down in my local snooker hall as a lad. It was a tough game where 10p wouldn't last very long due to the difficulty. However, the graphics and music gave you an amazing experience and you'd keep on feeding your hard earned coins into the machine.

What I'd like to do with our new game is to have a similar style to Ghost N Goblins/Ghouls N Ghosts. The graphics from the original arcade right through to the many versions on different formats were fantastic. Instead of being dark and moody they injected colour which was unusual due to the subject matter.

Our new game won't just be a run and fight style game but will have many exploring/puzzle/adventure elements but I'm hoping it gives a nod in the direction of this great game.

Thursday, 4 June 2009

I'm on Fire . . .

. . . said the song.

Currently working on the firing routine for our main character. I want something quite spectacular so have gone with a bit of a particle routine to create a kind of fire effect. It's looking really nice so far but needs tweaking a bit.

It should look really good when it explodes out of the wand. Yes, a wand! The clever one's among you will now have guessed that the main player character is a wizard. More on that soon.

Tuesday, 2 June 2009

To avoid confusion

Just noticed that my last few posts reference Skin & Bones quite a lot. Now I don't want anyone getting confused and thinking that the new game that's in development is a sequel to Skin & Bones. It's not.

The only thing they have in common is that they're both platform games. Right, glad I got that straight :)