Saturday 14 August 2010

Fighting Talk

Well, Fighting code anyway.

Currently I've got a player controlled fighter who will move around the play area nicely doing jumps, kicks, punches and some specials taken from Street Fighter. All works very well.

I've also just finished coding the Player 2 stuff plus all the moves and if you've got enough fingers you can battle it out between them.

I think that's the easy bit done!

The hard bit will be doing the computer opponent AI.
I read somewhere (don't know where!) that the best way to do AI for this kind of fighting game is to make the hardest opponent first. Then you just strip back bits until you end up with the weakest, most stupid opponent. Sounds good to me!

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