Showing posts with label graphics. Show all posts
Showing posts with label graphics. Show all posts

Tuesday, 27 July 2010

Getting the band back together

Marc and Phil just before a boozy night out!Well getting the "old team" back together anyway.

A couple of weeks ago I met up with my old chum Phil for a few drinks and a chat. We haven't worked on a game together for probably a couple of years now.

Phil is responsible for all the graphics in OrbitZ, Solid Spheres Deluxe, Coin World, Coin Planets, Baby Boom I and II, Donuts in Danger and Addictive Football - phew!
We've also worked together on some contracted games for other companies. We have a great history of work and work really well together.

So we discussed some ideas and one of them made us chuckle - or was that the beer?!
Anyway, if we both liked the idea, then it must be worth doing.

So, work has started on our latest joint project and I'm very excited. All I'll say for now is that it's a fighting game in the style of classic fighting games from years back.

Will post more very soon.

Saturday, 5 September 2009

First Level Graphics

1st level graphic tiles

Above is a screenshot of the graphic tiles so far for what will be the first area of the game. It isn't the actual level design but is just how my graphics artist Adam put together the tiles to show how they could be used.

I'm really pleased with how they turned out. The next thing to ponder over is the screen res though. The graphics look great at 1024x768 but they look even better at 640x480 - proper old school! I need to look into the best way to do it though.

Wednesday, 26 August 2009

Size is everything!

Work is continuing on the first area graphics and they're looking really nice so far.

However, our main character may be a bit big for the environment! Now that might sound silly but the tiles look so good at their current size it wouldn't work if we increased them. So, do we reduce the size of the main wizard character??

Not sure yet. All the graphics aren't done yet so once they're all in I'll be able to make a decision.