Work on the platform engine is progressing nicely. I've taken the original Skin & Bones engine, stripped it down and started updating it.
The new game will have a mixture of large scrollable areas, flipped screens and static screens.
I've also done some work on the player characters special abilities. Things like double-jump, firing and some other specials that I'll mention in later posts.
Adam is also currently working on the main character graphics, which I can't wait to get into the game. It's always nice having your main character running around, instead of the temporary one that I've got at the moment.
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